Application of Gamification Mechanics to Computational Fluid Dynamics Seminars Using Genially

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Authors: Gema Gómez‐Pozuelo, Beatriz Paredes, R. Molina
Cited by: 0
References: 18

Abstract

ABSTRACT This work describes the procedure for the gamification of Computational Fluid Dynamics (CFD) seminars, with the aim of increasing student motivation and simplifying the learning and acquisition of skills related to the use of CFD tools. The seminar activity is divided into two parts: (i) autonomous work along the semester , in which students receive video tutorials and manuals to prepare them to solve CFD simulation cases, these cover software handling and the necessary data processing; (ii) collaborative work in the computer lab , where students are grouped to address CFD cases within a video‐game‐style environment created in Genially . Each group assumes the role of an avatar solving different quests and challenges related to the simulated cases and unlocking rewards (motivational element and part of the activity mark), progressing until the end of the game. After implementing this gamified CFD seminar approach over two academic years in two subjects of different bachelor's degree programmes ( Fluid Mechanics in Aerospace Engineering in Air Navigation and Fluid Engineering in Industrial Electronic and Automatic Engineering ), the results show improved student performance. Furthermore, students report a very favourable perception of the activity, noting that the game‐like settings of the seminars increase the level of immersion in the activity and enhance teamwork skills.

Fields of Study & Subjects

Educational Games and Gamification Innovative Teaching Methodologies in Social Sciences Spreadsheets and End-User Computing

Publication details

Journal / source
Computer Applications in Engineering Education
Volume
34
Issue
1
Publication date
1 January 2026
Language
EN