Next Dimension Medical Education: A Pilot Study Exploring Virtual Reality in Head and Neck Anatomy

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Authors: Ivan A. Alvarez, Emily Johnson, Mackenzie Latour, Michael T. Yim
Cited by: 1
References: 25

Abstract

Objective: This study aimed to evaluate the feasibility and efficacy of a virtual reality (VR) platform for understanding head and neck anatomy in medical education. Study Design: Prospective trial using a pretest/posttest design to assess understanding of head and neck anatomy. Setting: Single academic institution. Methods: 21 medical students performed a standardized, guided VR experience. Students had completed formal education in cadaveric anatomy and reported varying levels of VR and video game exposure. Baseline knowledge was assessed with a multiple-choice quiz (MCQ) (T1). Students then engaged in an educational experience using the Meta Quest platform, followed by a post-VR MCQ (T2). Outcomes included performance metrics, self-reported confidence, user satisfaction, and potential influence of prior technologic exposure on these outcomes. Results: = .14) on performance. Subjects found the VR intervention effective for understanding head and neck anatomy, with 90.48% reporting increased confidence in their knowledge. Students rated the VR educational experience highly for control, sensory immersion, and realism, with minimal distraction or frustration. Conclusions: Anatomic VR experiences are a valuable adjunct in medical education, enhancing student confidence and understanding of complex head and neck anatomy, independent of technological background.

Fields of Study & Subjects

Anatomy and Medical Technology Surgical Simulation and Training Ophthalmology and Visual Health Research

Publication details

Journal / source
OTO Open
Publisher
Wiley
Volume
10
Issue
1
Pages
e70217–e70217
Publication date
1 January 2026
Language
EN