An Analysis of Employing Educational Electronic Games to Improve Learning for Students with Special Needs
Fields of Study & Subjects
Educational Games and Gamification
E-Learning and COVID-19
Technology Use by Older Adults
Publication details
- Journal / source
- Studies in systems, decision and control
- Publisher
- Springer Nature Switzerland
- Pages
- 1–14
- Publication date
- 1 January 2026
- Language
- EN
- Document type
- Book chapter