The Impact of Gamification on Critical Thinking Skills: University of Technology Case Study

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Authors: Fortunate Mposula, Ramadile Isaac Moletsane
Cited by: 0
References: 13

Fields of Study & Subjects

Educational Games and Gamification Education and Critical Thinking Development Technology-Enhanced Education Studies

Publication details

Journal / source
Lecture notes in networks and systems
Pages
51–61
Publication date
1 January 2026
Language
EN