Immersive Gamification in the Metaverse for Sustainable Development: State of the Art and Guidelines

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Authors: Simone Bassanelli, Antonio Bucchiarone, Vanissa Wanick, Oğuz ‘Oz’ Buruk
Cited by: 1
References: 112

Fields of Study & Subjects

Virtual Reality Applications and Impacts Educational Games and Gamification Augmented Reality Applications

Publication details

Journal / source
Handbook of the Metaverse
Publisher
Springer Nature Switzerland
Pages
239–281
Publication date
1 January 2026
Language
EN
Document type
Book chapter