Future Directions and Global Innovations in Gamification

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Authors: Muralidhar Kurni, Ramesh Krishnamaneni, Srinivasa K. G.
Cited by: 0
References: 10

Fields of Study & Subjects

Educational Games and Gamification Blockchain Technology in Education and Learning Augmented Reality Applications

Publication details

Journal / source
Springer eBooks
Pages
187–207
Publication date
1 January 2026
Language
EN
Document type
Book chapter