Subsurface and Volume Scattering

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Authors: Yuhao Zhu
Cited by: 0
References: 35

Abstract

This chapter studies subsurface scattering and volume scattering. While superficially different, they involve the same forms of light-matter interaction and are modeled in the same way. We start with an example to build some useful intuitions, and then we will get into the weeds of modeling. In our modeling, we start from modeling local events (absorbing and scattering photons by particles), from which we will build a general framework, called the Radiative Transfer Equation and its variant Volume Rendering Equation (VRE), to reason about subsurface and volume scattering globally. Finally, we will connect VRE to (neural) radiance-field rendering, a modern iteration of image-based rendering (Sect. 5.3.7 ) that uses VRE to parameterize the image formation process.

Fields of Study & Subjects

Computer Graphics and Visualization Techniques Radiative Heat Transfer Studies Color Science and Applications

Publication details

Journal / source
Synthesis lectures on computer architecture
Pages
125–165
Publication date
1 January 2026
Language
EN
Document type
Book chapter