Acceptability of Immersive Gamification Using Semi-CAVE: An Exploratory Case Study on the Philippine Experience with Persons with Dementia and Cerebral Palsy

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Authors: Maria Eliza R. Aguila, Veeda Michelle M. Anlacan, Cherica A. Tee, Roland Dominic G. Jamora, Angelo Cedric F. Panganiban, Bryan Andrei C. Galecio, Ben Anthony A. Lopez, Christian Alfredo K. Cruz, Isabel Teresa O. Salido, Michael L. Tee, Jaime D. L. Caro
Cited by: 0
References: 29

Fields of Study & Subjects

Virtual Reality Applications and Impacts Stroke Rehabilitation and Recovery Spatial Neglect and Hemispheric Dysfunction

Publication details

Journal / source
Lecture notes in networks and systems
Pages
39–50
Publication date
1 January 2026
Language
EN