Acceptability of Immersive Gamification Using Semi-CAVE: An Exploratory Case Study on the Philippine Experience with Persons with Dementia and Cerebral Palsy
Fields of Study & Subjects
Virtual Reality Applications and Impacts
Stroke Rehabilitation and Recovery
Spatial Neglect and Hemispheric Dysfunction
Publication details
- Journal / source
- Lecture notes in networks and systems
- Pages
- 39–50
- Publication date
- 1 January 2026
- Language
- EN