DigComp Quest: A Game-Based Approach for Assessing and Enhancing Digital Competences

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Authors: Panagiotis-Hector Kopsidas, Christos Troussas, Akrivi Krouska, Phivos Mylonas, Cleo Sgouropoulou
Cited by: 1
References: 12

Fields of Study & Subjects

Educational Games and Gamification Digital Games and Media Innovative Human-Technology Interaction

Publication details

Journal / source
Lecture notes in networks and systems
Publisher
Springer Nature Switzerland
Pages
286–300
Publication date
1 January 2026
Language
EN