DigComp Quest: A Game-Based Approach for Assessing and Enhancing Digital Competences
Fields of Study & Subjects
Educational Games and Gamification
Digital Games and Media
Innovative Human-Technology Interaction
Publication details
- Journal / source
- Lecture notes in networks and systems
- Publisher
- Springer Nature Switzerland
- Pages
- 286–300
- Publication date
- 1 January 2026
- Language
- EN