Enhancing Student Engagement Through AI and Gamification: A Case Study of an Educational Platform

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Authors: Antonio Bucchiarone, Simone Bassanelli, Tommaso Guidolin
Cited by: 0
References: 14

Fields of Study & Subjects

Educational Games and Gamification Intelligent Tutoring Systems and Adaptive Learning Online Learning and Analytics

Publication details

Journal / source
Lecture notes in computer science
Pages
96–105
Publication date
1 January 2026
Language
EN