Cognitive, Affective, and Motivational Effects of Gamified Learning in a Research-Guided Teaching Context

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Authors: Stefan E. Huber, Hanna Rajh-Weber, Elizabeth B. Cloude, Eva Boehlke, Moritz Edlinger, Kristian Juha Mikael Kiili, Manuel Ninaus
Cited by: 0
References: 21

Fields of Study & Subjects

Educational Games and Gamification Cognitive Abilities and Testing Innovative Teaching and Learning Methods

Publication details

Journal / source
Lecture notes in computer science
Pages
24–33
Publication date
1 January 2026
Language
EN