Examining the Impact of Gamification on Utility Value and Learning Performance

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Authors: Eva Boehlke, Stefan E. Huber, Kristian Juha Mikael Kiili, Manuel Ninaus
Cited by: 0
References: 18

Fields of Study & Subjects

Educational Games and Gamification Visual and Cognitive Learning Processes Cognitive Abilities and Testing

Publication details

Journal / source
Lecture notes in computer science
Pages
381–386
Publication date
1 January 2026
Language
EN