Using Virtual Companions on Serious Games to Increase Knowledge and Immersion of Students

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Authors: Cristiano S. França, Genesis Betencourt, Beatriz Jardim Peres, Pedros Campos, Frederica Gonçalves
Cited by: 0
References: 16

Fields of Study & Subjects

Educational Games and Gamification Virtual Reality Applications and Impacts Innovative Teaching Methodologies in Social Sciences

Publication details

Journal / source
Lecture notes in computer science
Pages
407–413
Publication date
1 January 2026
Language
EN