Concurrent Permissive Strategy Templates

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Authors: Ashwani Anand, Christel Baier, Calvin Chau, Sascha Klüppelholz, Ali Mirzaei, Satya Prakash Nayak, Anne-Kathrin Schmuck
Cited by: 1
References: 32

Abstract

Two-player games on finite graphs provide a rigorous foundation for modeling the strategic interaction between reactive systems and their environment. While concurrent game semantics naturally capture the synchronous interactions characteristic of many cyber-physical systems (CPS), their adoption in CPS design remains limited. Building on the concept of permissive strategy templates (PeSTels) for turn-based games, we introduce concurrent (permissive) strategy templates (ConSTels) – a novel representation for sets of randomized winning strategies in concurrent games with Safety, Büchi, and Co-Büchi objectives. ConSTels compactly encode infinite families of strategies, thereby supporting both offline and online adaptation. Offline, we exploit compositionality to enable incremental synthesis: combining ConSTels for simpler objectives into non-conflicting templates for more complex combined objectives. Online, we demonstrate how ConSTels facilitate runtime adaptation, adjusting action probabilities in response to observed opponent behavior to optimize performance while preserving correctness. We implemented ConSTel synthesis and adaptation in a prototype tool and experimentally show its potential.

Fields of Study & Subjects

Law Economics and Judicial Systems Decision-Making and Behavioral Economics Embodied and Extended Cognition

Publication details

Journal / source
Lecture notes in computer science
Publisher
Springer Nature Switzerland
Pages
377–397
Publication date
1 January 2026
Language
EN