Computing Fixpoints of Learned Functions: Chaotic Iteration and Simple Stochastic Games

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Authors: Paolo Baldan, Sebastian Gurke, Barbara König, Florian Wittbold
Cited by: 1
References: 18

Abstract

The problem of determining the (least) fixpoint of (higher-dimensional) functions over the non-negative reals frequently occurs when dealing with systems endowed with a quantitative semantics. We focus on the situation in which the functions of interest are not known precisely but can only be approximated. As a first contribution we generalize an iteration scheme called dampened Mann iteration, recently introduced in the literature. The improved scheme relaxes previous constraints on parameter sequences, allowing learning rates to converge to zero or not converge at all. While seemingly minor, this flexibility is essential to enable the implementation of chaotic iterations, where only a subset of components is updated in each step, allowing to tackle higher-dimensional problems. Additionally, by allowing learning rates to converge to zero, we can relax conditions on the convergence speed of function approximations, making the method more adaptable to various scenarios. We also show that dampened Mann iteration applies immediately to compute the expected payoff in various probabilistic models, including simple stochastic games, not covered by previous work.

Fields of Study & Subjects

Artificial Intelligence in Games Numerical Methods and Algorithms Game Theory and Applications

Publication details

Journal / source
Lecture notes in computer science
Publisher
Springer Nature Switzerland
Pages
547–565
Publication date
1 January 2026
Language
EN