Using the Online Game-Based Learning Tool Kahoot! to Enhance Learning Experiences in Virtual Lectures

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Authors: William Ko-Wai Tang, Venus Wing-Man Chan
Cited by: 0
References: 50

Fields of Study & Subjects

Educational Games and Gamification Innovative Teaching Methods Innovations in Educational Methods

Publication details

Journal / source
Lecture notes in educational technology
Pages
41–53
Publication date
1 January 2026
Language
EN