Enhancing Scientific Concept Retention and Critical Thinking Skills in Grade 9 Students Through Gamification

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Authors: Quinn Hannah D. Gacus, Galileo D. Juangco
Cited by: 0
References: 11

Fields of Study & Subjects

Educational Games and Gamification Technology-Enhanced Education Studies Science Education and Pedagogy

Publication details

Journal / source
Lecture notes in educational technology
Pages
55–70
Publication date
1 January 2026
Language
EN