Mocking and Emulation
Abstract
In this chapter, we will see how to use device definitions and make our own to mimic the characteristics of real-life phones, computers, or TVs. We will also change the testing environment with locale and timezone, and travel through space and time!
Fields of Study & Subjects
Usability and User Interface Design
Multimedia Communication and Technology
Cloud Computing and Remote Desktop Technologies
Publication details
- Journal / source
- Apress eBooks
- Pages
- 177–197
- Publication date
- 1 January 2026
- Language
- EN
- Document type
- Book chapter