Interacting with C and the SDK

View at publisher
Authors: Stephen Smith
Cited by: 0

Abstract

In the early days of microcomputers, like the Apple II, people wrote complete applications in Assembly Language, such as the first spreadsheet program VisiCalc. Many video games were written in Assembly Language to squeeze every bit of performance possible out of the hardware. Modern compilers, like the GNU C compiler, generate adequate code, and microcontrollers, like the Pico-series, are much faster. As a result, most applications are written in a collection of programming languages, where each excels at a specific function.

Fields of Study & Subjects

Parallel Computing and Optimization Techniques Arduino and IoT Applications History of Computing Technologies

Publication details

Journal / source
Maker Innovations Series
Pages
159–173
Publication date
1 January 2026
Language
EN
Document type
Book chapter