Incongruent virtual reality attenuates breathlessness and leg fatigue during stationary cycling

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Authors: Lara R Biller, Lucy Starling, Ayush Sinha, David Dearlove, Richard Michael Bruce, Oliver R. Runswick, Stephen Taylor, Martin Sergeant, Sarah L. Finnegan, Kyle T.S. Pattinson
Cited by: 1
References: 39

Abstract

Abstract Previously we showed that discordant stimulation in virtual reality (VR) could manipulate feelings of breathlessness during stationary cycling. We were interested in developing this as a tool to help respiratory and cardiac patients better engage with exercise rehabilitation. Therefore, in a cohort of healthy volunteers we tested whether the paradigm could attenuate (rather than simply manipulate) feelings of breathlessness and leg fatigue. We explored factors associated with interindividual differences in response. We subsequently investigated clinical acceptability in cardiac and respiratory patients through extensive engagement with relevant stakeholders and a feasibility study. Healthy participants study: 48 healthy people took part in a double-blind, randomised controlled study with two sessions. Participants cycled with a VR headset to compare discordant VR, where visual slope was always less than pedal resistance, against a concordant control. Physical and mental wellbeing were also assessed via questionnaires. Patient and Public Involvement (PPI): The paradigm was demonstrated to 66 patients and caregivers from relevant clinical communities, who then gave feedback in focus groups, panels or one-to-one structured interviews. Patient Study: 9 patients took part in a single session, observational study with a scaled-down version of the cycling paradigm to assess tolerance and acceptability. Healthy participants study: Discordant VR was associated with reduced breathlessness and leg fatigue (breathlessness: effect size estimate = 0.39, SE = 0.04, p

Fields of Study & Subjects

Heart Rate Variability and Autonomic Control Cardiac Health and Mental Health Traumatic Brain Injury Research

Publication details

Journal / source
Virtual Reality
Publisher
Springer Science and Business Media LLC
Volume
30
Issue
3
Pages
141–141
Publication date
20 May 2026
Language
EN