Augmented reality for story-related activities in primary and secondary education: a systematic review
Abstract
Abstract Story-related activities such as storytelling, story creation and narrative-based learning have become a popular pedagogical approach used in education. Additionally, Augmented Reality (AR) is a tool that receives significant attention globally. Recognizing this trend, researchers have been seeking ways to integrate story-related activities with AR in educational contexts. This paper presents a systematic literature review focusing on the use of AR in story-related activities within primary and secondary education. By conducting a systematic search of studies published in the past 5 years between 2019 and 2024, 264 relevant papers were initially identified. After applying inclusion, exclusion and quality criteria, 39 studies were selected for in-depth analysis. Framed by the principles of learning experience design, this review explores how AR is integrated into story-based educational practices, highlighting its current applications, benefits, and barriers. Additionally, the review critically reflects on the need to prioritise pedagogy over technological features when designing AR-enhanced learning experiences. The study concludes with recommendations for future research and practical insights for educators aiming to incorporate AR into story-related educational activities.
Fields of Study & Subjects
Augmented Reality Applications
Digital Storytelling and Education
Virtual Reality Applications and Impacts
Publication details
- Journal / source
- Universal Access in the Information Society
- Publisher
- Springer Science and Business Media LLC
- Volume
- 25
- Issue
- 1
- Publication date
- 12 January 2026
- Language
- EN