When Gaming Becomes Like Gambling: The Role of Flow, Immersion, Craving, and Self-control in Risky Loot Box use among Polish gamers

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Authors: Andrzej Cudo, Jonathan David, Bernadeta Lelonek-Kuleta, Rafał Bartczuk, Matthew T. Keough
Cited by: 2
References: 71

Fields of Study & Subjects

Gambling Behavior and Treatments Impact of Technology on Adolescents Flow Experience in Various Fields

Publication details

Journal / source
Journal of Gambling Studies
Publisher
Springer Science and Business Media LLC
Volume
42
Issue
2
Pages
855–880
Publication date
11 February 2026
Language
EN