The Sorrows of Young Chatbot Users: Harm and Responsibility in Human-AI Relationships

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Authors: Cristina Voinea, Christopher Register, S. P. Mann, Julian Savulescu, Brian D. Earp
Cited by: 7
References: 43

Abstract

Abstract This paper argues that interactions with chatbots are a form of engaging with fictional characters; so, by comparing chatbots with novels and video games as mediums of fictional engagement, we can gain a clearer understanding of who, if anyone, is responsible when users’ interactions with chatbots lead to self-harm or harm to others. We explore the differences between novels, video games, and chatbots across four dimensions: the degree of creators’ control over the content and user experience, the nature of the fictional world, the type of engagement each medium fosters, and the structure of the engagement experience. We take a minimal account of what it takes to be morally responsible and consider how responsibility can be assigned when engagement with fictional worlds results in harm caused to or by users. We argue that because AI companies have some control over chatbots after public release, and because they can monitor user engagement, they are morally responsible when chatbot use leads to harm, even if they can’t perfectly control chatbots’ outputs. In the last section, we point to what AI companies can do to mitigate chatbots’ negative influence on users.

Fields of Study & Subjects

AI in Service Interactions Social Robot Interaction and HRI Ethics and Social Impacts of AI

Publication details

Journal / source
Topoi
Publisher
Springer Science and Business Media LLC
Publication date
12 February 2026
Language
EN