Problematic Gaming Beyond Video Games—Exploring the Internet Gaming Disorder Scale-Short Form With “Analog” Players and the Mediating Role of Gamer Identification

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Authors: Enrico Gandolfi, İlker Soytürk, Deric R. Kenne
Cited by: 0
References: 45

Abstract

Abstract Video gaming is a widespread practice among young adults, and it is becoming increasingly social. Analog games are affected by this trend as well; social platforms like Reddit host many communities about these playing practices. However, while the impact of online digital gaming on players’ mental health is well explored, this relationship has been overlooked in the context of analog play. This article addresses this gap by validating through a Rasch analysis the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) with N = 481 analog gamers from related communities on Reddit . In addition, simple mediation analyses were performed to examine the role of gamer identification as a mediator on the relationship between gaming community attractiveness and problematic gaming behaviors in analog play. The results show that IGDS9-SF is a robust instrument to shed light on problematic analog gaming, while gamer identification partially mediates the relationship between problematic gaming symptoms and community attractiveness.

Fields of Study & Subjects

Impact of Technology on Adolescents Gambling Behavior and Treatments Digital Games and Media

Publication details

Journal / source
International Journal of Mental Health and Addiction
Publication date
16 January 2026
Language
EN