Role of Gamification Methods in Promoting Self-Learning and Responsibility Among English as Foreign Language Learners
Fields of Study & Subjects
Educational Games and Gamification
Technology-Enhanced Education Studies
Innovative Education Methods and Tools
Publication details
- Journal / source
- SN Computer Science
- Publisher
- Springer Science and Business Media LLC
- Volume
- 7
- Issue
- 2
- Publication date
- 31 January 2026
- Language
- EN