Role of Gamification Methods in Promoting Self-Learning and Responsibility Among English as Foreign Language Learners

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Authors: A. Nandhu, M. M. Uma Maheswari
Cited by: 2
References: 20

Fields of Study & Subjects

Educational Games and Gamification Technology-Enhanced Education Studies Innovative Education Methods and Tools

Publication details

Journal / source
SN Computer Science
Publisher
Springer Science and Business Media LLC
Volume
7
Issue
2
Publication date
31 January 2026
Language
EN