Enhancing dynamic gesture recognition and human–computer interaction through integrated GCN–transformer architecture with transfer learning
Abstract
Dynamic gesture recognition is a core technology for human–computer interaction, yet existing methods face prominent limitations in hand spatial topology modeling, long–short-term temporal feature fusion, and generalization in complex practical scenarios. To tackle these challenges, this paper proposes the TL-BGGT model, which integrates sparse graph convolutional GCN for spatial feature extraction and Transformer for temporal feature fusion, and designs a transfer learning strategy with pre-training and differential fine-tuning to enhance cross-scenario adaptability. Extensive experiments on LAP, MSR Gesture and HaGRID datasets confirm TL-BGGT’s state-of-the-art performance: it achieves 99.06% accuracy on LAP, 82.15% on MSR Gesture (3.3% higher than MEMP Network), and 99.02% on HaGRID, with mAP at 91.35% and 96.94% on LAP and HaGRID, outperforming mainstream baselines. The model also exhibits excellent convergence stability and real-scene generalization, offering a reliable technical support for practical human–computer interaction systems. Finally, its limitations are analyzed, and future directions including multi-modal fusion, domain adaptation optimization, and lightweight design are outlined.
Fields of Study & Subjects
Hand Gesture Recognition Systems
Interactive and Immersive Displays
Human Pose and Action Recognition
Publication details
- Journal / source
- Alexandria Engineering Journal
- Publisher
- Elsevier BV
- Volume
- 143
- Pages
- 146–159
- Publication date
- 16 April 2026
- Language
- EN