Virtual memory for 3D Gaussian Splatting

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Authors: Jonathan Haberl, Philipp Fleck, Clemens Arth
Cited by: 1
References: 8

Abstract

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically increased the size of scenes that can be created. In this work, we present a method for rendering large and complex 3D Gaussian Splatting scenes using virtual memory. By leveraging well-established virtual memory and virtual texturing techniques, our approach efficiently identifies visible Gaussians and dynamically streams them to the GPU just in time for real-time rendering. Selecting only the necessary Gaussians for both storage and rendering results in reduced memory usage and effectively accelerates rendering, especially for highly complex scenes. Furthermore, we demonstrate how level of detail can be integrated into our proposed method to further enhance rendering speed for large-scale scenes. With an optimized implementation, we highlight key practical considerations and thoroughly evaluate the proposed technique and its impact on desktop and mobile devices.

Fields of Study & Subjects

Parallel Computing and Optimization Techniques Ferroelectric and Negative Capacitance Devices Phase-change materials and chalcogenides

Publication details

Journal / source
Computers & Graphics
Publisher
Elsevier BV
Volume
137
Pages
104598–104598
Publication date
21 April 2026
Language
EN