When the going gets tough, does gaming make it tougher? A shortitudinal study of escapism motivations and subjective well-being among adult gamers

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Authors: Frode Stenseng, Christian Wendelborg, Anna Pyszkowska, Beate Hygen
Cited by: 0
References: 34

Abstract

The dualistic model of escapism stipulates that when individuals experience worsened life circumstances, those particularly vulnerable to stress will seek engagement in activities that facilitate maladaptive escapism, namely self-suppression, rather than psychologically adaptive escapism, self-expansion . However, very few studies have explored the longitudinal associations between dimensions and general well-being. In a repeated-measures design comprising 278 gamers ( M age = 32.28, 50.4% male, 48.6% female, 1.1% non-binary or other), we tested the extent to which decreases in general well-being over a 4-week period led to changes in levels of self-suppression and/or self-expansion in gaming engagement. First, correlational analyses showed that self-suppression was substantially associated with lower well-being, whereas self-expansion was weakly associated. Higher levels of gaming were associated with both greater self-suppression and self-expansion. Second, structural equation modeling—using an autoregressive latent factor approach—showed that a decrease in well-being from baseline to follow-up was associated with a substantial increase in self-suppression escapism. In contrast, it was unrelated to changes in self-expansion. These findings provide additional empirical evidence on the dynamics of escapism and exemplify how a dualistic approach to escapism may help differentiate between adaptive and maladaptive motivation for gaming and further help to disentangle their diverging determinants and outcomes.

Fields of Study & Subjects

Impact of Technology on Adolescents Gambling Behavior and Treatments Mind wandering and attention

Publication details

Journal / source
Computers in Human Behavior Reports
Volume
22
Pages
101119–101119
Publication date
1 May 2026
Language
EN