Effects of reward strategies in gamified learning on academic performance: A systematic review

Read full text
Authors: Shurui BAI, Y. Liu, Khe Foon Hew, Michael Sailer, Ya Xiao
Cited by: 3
References: 47

Abstract

Tangible rewards, such as class participation scores, are often incorporated into gamified learning to motivate students. This systematic review synthesized evidence from 16 studies with 18 independent interventions to examine how tangible rewards have been designed and implemented in gamified learning and how they relate to academic performance. Across the studies, tangible rewards varied widely in form, contingency and stakes, ranging from small tokens and badges to extra course grades. The result found that the “exceeding a norm” reward contingency with “low-stakes rewards” associates with more positive academic performance in gamified classes. Based on qualitative insights, good reward administration practices include giving students autonomy in choosing rewards and recognizing learning progress with playful elements (e.g., Lego bricks). However, due to the limited number of interventions, more empirical evidence is needed to clarify whether and under what conditions tangible rewards can enhance academic performance in gamified learning.

Fields of Study & Subjects

Educational Games and Gamification Technology-Enhanced Education Studies E-Learning and COVID-19

Publication details

Journal / source
Educational Research Review
Publisher
Elsevier BV
Volume
50
Pages
100766–100766
Publication date
16 January 2026
Language
EN