Five emerging research opportunities for deep learning in video games: A curated overview

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Authors: Markus Dablander
Cited by: 1
References: 45

Abstract

Video games are a natural and synergistic application for deep learning, offering the potential to enhance player experience and immersion, while also providing valuable benchmarks and virtual environments for advancing artificial intelligence more generally. This work offers a compact, high-level overview of five technically diverse research pathways that have recently emerged at the intersection of modern deep learning and digital gaming. We highlight the potential of these areas for impactful research in the near future within the context of the current literature and provide effective entry points for their investigation. We concisely discuss (i) large language models as core engines for game agent modelling, (ii) neural cellular automata for procedural game content generation, (iii) the acceleration of computationally expensive in-game simulations via deep surrogate modelling, (iv) self-supervised learning of useful video game state embeddings, and (v) generative models of interactive worlds derived from unlabelled video data. We also address current technical challenges associated with the integration of advanced deep learning systems into video game development and briefly indicate key areas where further progress is likely to be impactful.

Fields of Study & Subjects

Artificial Intelligence in Games Educational Games and Gamification Reinforcement Learning in Robotics

Publication details

Journal / source
Entertainment Computing
Publisher
Elsevier BV
Volume
57
Pages
101092–101092
Publication date
11 February 2026
Language
EN