When the audience joins the game: Live streaming’s influence on league of legends gameplay

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Authors: Emre Akif Arslan
Cited by: 0
References: 33

Fields of Study & Subjects

Digital Games and Media Artificial Intelligence in Games Educational Games and Gamification

Publication details

Journal / source
Entertainment Computing
Volume
57
Pages
101135–101135
Publication date
24 April 2026
Language
EN