The impact of GPT-powered video games on early adolescents’ academic achievement in distance learning environments

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Authors: ZuoYuan Liu, Galiya Ldokova
Cited by: 1
References: 37

Fields of Study & Subjects

Educational Games and Gamification Cognitive Abilities and Testing Virtual Reality Applications and Impacts

Publication details

Journal / source
International Journal of Educational Research
Publisher
Elsevier BV
Volume
137
Pages
102967–102967
Publication date
1 January 2026
Language
EN