From entity-centric to goal-oriented graphs: Enhancing LLM knowledge retrieval in minecraft
Abstract
• A Goal-Oriented Graph (GoG) framework for LLM procedural reasoning. • Models goal dependencies to overcome fragmentation of entity-centric graphs. • Goal-driven retrieval constructs coherent reasoning chains to guide LLM agents. • Significantly outperforms state-of-the-art GraphRAG in complex Minecraft tasks. Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step procedural reasoning, a critical challenge in complex interactive environments. While retrieval-augmented methods like GraphRAG attempt to bridge this gap, their fragmented entity-relation graphs hinder the construction of coherent, multi-step plans. In this paper, we propose a novel framework based on Goal-Oriented Graphs (GoGs), where each node represents a goal and edges encode logical dependencies between them. This structure enables the explicit retrieval of causal reasoning paths by identifying a high-level goal and recursively retrieving its prerequisites, forming a coherent chain to guide the LLM. Through extensive experiments on the Minecraft testbed, a domain that demands robust multi-step planning and provides rich procedural knowledge, we demonstrate that GoG substantially improves procedural reasoning and significantly outperforms GraphRAG and other state-of-the-art baselines.
Fields of Study & Subjects
Artificial Intelligence in Games
Sports Analytics and Performance
Digital Games and Media
Publication details
- Journal / source
- Knowledge-Based Systems
- Publisher
- Elsevier BV
- Volume
- 341
- Pages
- 115706–115706
- Publication date
- 11 March 2026
- Language
- EN