Mindfulness-based therapy for adolescent internet gaming disorder: A feasibility and pilot study

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Authors: Xue Yang, Yalin Zheng
Cited by: 1
References: 26

Abstract

• The brief mindfulness-based intervention demonstrated significant reduction of IGD symptoms and craving and enhancement of emotion regulation in adolescents • The brief mindfulness-based intervention was feasible among adolescents with IGD • The current study was the first to apply a brief mindfulness-based intervention targeting adolescents with IGD Internet Gaming Disorder (IGD) is prevalent in adolescents and is treatable. Mindfulness-based therapy can benefit addictive behaviors, craving, and emotion regulation. However, evidence on its effectiveness in treating IGD is still lacking. This study aims to test its feasibility and effectiveness in adolescents with IGD. In total, 23 secondary school students finished the 4-week group-based intervention. At posttest, participants reported significantly lower levels of IGD symptoms (mean difference=1.13), craving (mean difference=.38), and higher levels of emotion regulation (mean difference=–6.91) compared with pre-test. In general, participants rated the intervention positively. The response summary to the open-ended question indicated that participants favored the in-session mindfulness exercises. Suggestions to improve the intervention design were also provided. The current intervention is low cost and time-efficient with high completion rates and acceptability in adolescents with IGD. Future work may further adopt randomized control trial designs and explore the long-term effects of mindfulness-based interventions for IGD.

Fields of Study & Subjects

Impact of Technology on Adolescents Mindfulness and Compassion Interventions Digital Mental Health Interventions

Publication details

Journal / source
Psychiatry Research
Publisher
Elsevier BV
Volume
358
Pages
116990–116990
Publication date
2 February 2026
Language
EN