Fostering pre-service teachers’ classroom management in an inclusive classroom: How effective are serious educational games?
Abstract
This quasi-experimental study addresses the importance of effective teacher education in the digital age by exploring the potential of serious educational games (SEGs) to foster pre-service teachers’ classroom management competencies in inclusive classrooms: knowledge about classroom management, attitudes toward the benefits of inclusive education, and teaching motivation. We developed 19 SEG scenarios set in an inclusive fourth-grade classroom and administered them to 193 pre-service teachers in university courses. Latent change score models revealed a benefit for participants in the intervention group regarding one facet of (self-perceived) knowledge about classroom management. The findings provide guidance for the development of SEGs in teacher education and propose implications for exploring factors that may influence the effectiveness of those games.
Fields of Study & Subjects
Educational Games and Gamification
Physical Education and Pedagogy
Bullying
Victimization
and Aggression
Publication details
- Journal / source
- Teaching and Teacher Education
- Publisher
- Elsevier BV
- Volume
- 177
- Pages
- 105537–105537
- Publication date
- 20 April 2026
- Language
- EN