‘Gambling products are designed to be addictive’: an experimental comparison of counter-industry gambling harm prevention messages

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Authors: Archie Spicer, Maira Andrade, Leonardo Weiss‐Cohen, Simon Thomas van Baal, Jamie Torrance, Leon Y. Xiao, Philip Newall
Cited by: 5
References: 61

Abstract

Abstract The gambling industry tends to frame gambling harms as a matter of personal responsibility, which is implicit in their messages like ‘gamble responsibly’ or ‘take time to think’. Jurisdictions such as Australia and the UK are replacing industry messages with a range of independently designed ones, like in tobacco warning labels. Counter-industry messages have been proposed to challenge industry narratives, e.g., ‘gambling products are designed to be addictive’. Here we tested 10 potential counter-industry messages among UK gamblers ( N = 4,094) using a mixed-methods approach. Results showed that the three best-performing messages came from existing counter-industry campaigns. Participants believed the messages and agreed that they were relevant to people experiencing gambling harm. Participants experiencing higher levels of harm tended to see the messages as more personally relevant to them. Free-text analysis showed that ‘gambling products are designed to be addictive’ received the most positive responses, and also that personal responsibility views were widespread among participants. Messages randomly shown later in the experiment were appraised more positively, suggesting that counter-industry messaging may become more effective when its core message is repeated in multiple ways. Continual design and testing will contribute to the development of best approaches and inform future implementation.

Fields of Study & Subjects

Gambling Behavior and Treatments Substance Abuse Treatment and Outcomes Decision-Making and Behavioral Economics

Publication details

Journal / source
Behavioural Public Policy
Publisher
Cambridge University Press (CUP)
Pages
1–24
Publication date
6 March 2026
Language
EN