Adapt VR in dental education: boosting preclinical skill and self-confidence

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Authors: Meriam Sherif, Nahla Barakat, Abeer Hamdy, Mohamed Fouad Haridy, Hend Sayed Ahmed, Hoda Omar Fouda, Shehabeldin Mohamed Saber
Cited by: 1
References: 24

Abstract

INTRODUCTION: Preclinical dental training requires extensive feedback and repetition, which traditional manikin exercises often lack. Adapt VR is a cost-effective, immersive system that delivers interactive, adaptive training with real-time feedback. METHODS: This comparative study aimed to evaluate the effectiveness of the Adapt VR system in preclinical training. A total of 126 third-year dental students were randomly assigned to an Adapt VR Group 1 (n = 63), acquiring VR learning experience before practicing on laboratory simulators, or a control group (n = 63) who started their training on simulators directly. After practising Class I and II cavity preparations, laboratory performance was scored with a standard rubric; VR participants also completed a post-training questionnaire. RESULTS: The VR group achieved a higher mean laboratory score (6.31) than controls (3.93; p < 0.001). Within the VR cohort no significant difference emerged between Class I and II scores (p = 0.16). Simulator averages were 81.5 for Class I and 79.4 for Class II. Most VR trainees reported increased confidence and an enhanced learning experience. CONCLUSIONS: Iintegrating the Adapt VR system into preclinical dental education significantly enhances students' skill acquisition and self-confidence compared to conventional manikin-based training.

Fields of Study & Subjects

Dental Research and COVID-19 Virtual Reality Applications and Impacts Simulation-Based Education in Healthcare

Publication details

Journal / source
BDJ Open
Publisher
Springer Science and Business Media LLC
Volume
12
Issue
1
Pages
8–8
Publication date
15 January 2026
Language
EN