Evaluation of virtual reality versus plastinated specimens in musculoskeletal anatomy education for second year medical students

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Authors: Eduardo Araújo de Melo, Aldo Fonseca de Souza, Ivana Lorena de Oliveira Nicácio, Celcimar Alves Camara, Expedito Silva do Nascimento Júnior, George Dantas de Azevedo, José Rodolfo Lopes de Paiva Cavalcanti, Sebastião Pacheco Duque Neto, Raphael Raniere de Oliveira Costa, Eudes Euler de Souza Lucena
Cited by: 3
References: 37

Abstract

There are diversified methods for human anatomy teaching lined with curricular matrices of the biomedical field. This research identified the effect of human anatomy resources teaching on cognitive performance, motivation in medical undergraduate. Students were allocated in a virtual reality group and a plastinated specimens’ group. Cognitive performance and motivation were measured before and after training of human anatomy skills focused on musculoskeletal system. No statistically significant differences were observed between the groups in cognitive performance scores or confidence in assigning responses to test items (p > 0.05). However, intra-group analysis revealed notable improvements in both metrics after the intervention. These findings demonstrate that both plastinated specimens and immersive technologies are effective tools for enhancing learning in anatomy education. The results highlight the value of methodological diversity and support the integration of innovative, ethically grounded approaches in the context of teaching human anatomy focused on musculoskeletal muscles.

Fields of Study & Subjects

Anatomy and Medical Technology Surgical Simulation and Training Dental Research and COVID-19

Publication details

Journal / source
Scientific Reports
Publisher
Springer Science and Business Media LLC
Volume
16
Issue
1
Pages
4631–4631
Publication date
28 January 2026
Language
EN