Physical constraint-based animation simulation and optimization algorithm in computer graphics

View at publisher
Authors: Feng Wu, Rui Ma, Ruoyan Wan
Cited by: 0

Abstract

With the rapid development of computer graphics and animation technology, animation simulation based on physical constraints has become one of the core methods to realize highly realistic animation. Effectively combining physical laws and digital simulation to generate natural and physically realistic animation, this paper discusses the application of physical constraints in animation simulation, focusing on the analysis of animation simulation and optimization algorithm based on physical constraints. By establishing an accurate physical model and combining it with optimization techniques, this paper proposes an efficient numerical solution method, which can ensure the computational efficiency while obtaining high-quality simulation results. This paper also discusses the limitations of the current algorithm in practical applications, and analyzes the direction of algorithm optimization and performance improvement. The results show that animation simulation based on physical constraints can not only significantly improve the naturalness and realism of animation, but also show great potential in a variety of complex application scenarios. Finally, this paper looks forward to the possible future development trends in this field, including the further improvement of algorithmic accuracy and computational efficiency, as well as the prospect of more interdisciplinary applications.

Fields of Study & Subjects

Advanced Technology in Applications Human Motion and Animation Educational Technology and Pedagogy

Publication details

Journal / source
IET conference proceedings.
Volume
2025
Issue
34
Pages
110–115
Publication date
1 January 2026
Language
EN