Image processing and ink diffusion simulation algorithms for digital painting on heterogeneous physical media

View at publisher
Authors: Yihua Wu, Qian Zhao
Cited by: 0

Abstract

This article focuses on the research of image processing and ink diffusion simulation algorithms for digital painting on heterogeneous physical media. The purpose of the research is to enhance the ability of digital painting systems to reproduce the painting effects on surfaces of different materials. A digital painting simulation framework with material perception capability was constructed by introducing deep learning based methods for material recognition, color mapping, and texture synthesis, combined with physical modeling and generative adversarial network (GAN) driven ink diffusion simulation algorithm. The experimental part used a dataset containing multiple real media samples to evaluate the accuracy of material classification (up to 90.2%), color mapping error (average Δ E value less than 3), texture generation quality (SSIM of 0.91), and ink diffusion simulation accuracy (intersection to union ratio IoU of 87.5%). The results indicate that the proposed method outperforms existing simulation methods in terms of visual consistency and physical realism, and can effectively support high-quality digital painting applications on various media such as paper, fabric, and wood.

Fields of Study & Subjects

Generative Adversarial Networks and Image Synthesis Aesthetic Perception and Analysis Computer Graphics and Visualization Techniques

Publication details

Journal / source
IET conference proceedings.
Volume
2025
Issue
34
Pages
877–881
Publication date
1 January 2026
Language
EN