Gamified cognitive training for attention span improvement

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Authors: Karthik Pillai, Sneha R. Deshmukh, Veer Katrodia
Cited by: 0

Abstract

In the present developing world, keeping up with tasks has turned into a big test, especially for teenagers and youthful grownups who face consistent digital interruptions. "Attention span improving application" is intended to help users with building mental endurance against these distractions by cognitive exercises that enhance focus. Key features include personalized timer, Analytics, distraction management tool and vigilance tests for following attention spans. Besides, the application also integrates gamified cognitive tasks that are expected to further develop memory, and decisive reasoning skills in a intriguing way. A future scope incorporates communities of users with friends for shared learning and motivation.

Fields of Study & Subjects

Educational Games and Gamification Cognitive Abilities and Testing Personal Information Management and User Behavior

Publication details

Journal / source
IET conference proceedings.
Volume
2025
Issue
43
Pages
169–176
Publication date
1 February 2026
Language
EN