Enablers and inhibitors of personalised gamification adoption in m-wallet applications: a behavioural reasoning theory perspective
Fields of Study & Subjects
Educational Games and Gamification
Digital Games and Media
Technology Adoption and User Behaviour
Publication details
- Journal / source
- Journal of Financial Services Marketing
- Publisher
- Springer Science and Business Media LLC
- Volume
- 31
- Issue
- 1
- Publication date
- 11 February 2026
- Language
- EN