Enablers and inhibitors of personalised gamification adoption in m-wallet applications: a behavioural reasoning theory perspective

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Authors: Anoop George, Sebastian Joy Panattil, Muhammed Sajid, Manu Melwin Joy
Cited by: 1
References: 103

Fields of Study & Subjects

Educational Games and Gamification Digital Games and Media Technology Adoption and User Behaviour

Publication details

Journal / source
Journal of Financial Services Marketing
Publisher
Springer Science and Business Media LLC
Volume
31
Issue
1
Publication date
11 February 2026
Language
EN