Development of visual, auditory, and kinesthetic (VAK)-based Skatkis Game learning media on the materials of GCD and LCM

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Authors: Prakas Bima Saputra, Yulia Maftuhah Hidayati
Cited by: 0
References: 26

Abstract

The purpose of this research is to develop the Skatkis Game media as a game-based learning medium that can be utilized by teachers to support the teaching of FPB (Greatest Common Factor) and KPK (Least Common Multiple) materials, as well as an innovation in technology-based learning in the era of the Fourth Industrial Revolution. This study used the (R&D) or Research and Development approach, incorporating the (ADDIE) model: Analysis, Design, Development, Implementation, and Evaluation. Following the analysis stage, the researcher created a learning medium called Skatkis Game Based on Visual, Auditory, and Kinesthetic (VAK) for fourth-grade pupils. The researcher's methods for this medium include observation and interviews. The Skatkis Game media will be examined by three experts: The researcher employed observation and interviews to study this media. The Skatkis Game media will be evaluated by three experts: a media expert, a content expert, and a language expert. The media expert rated it 88.2% very valid, the content expert rated it 85.8% very valid, and the language expert rated it 82.5% very valid, indicating that this media is well-suited for teaching FPB (Greatest Common Factor) and KPK (Least Common Multiple). Based on the analysis stage, math teachers continue to employ traditional teaching techniques including lectures, textbooks, and hand exercises, which makes lesson delivery tedious. This is a result of teachers' lack of originality and imagination when creating instructional materials.

Fields of Study & Subjects

Educational Games and Gamification Mathematics Education and Pedagogy Multimedia Learning Systems

Publication details

Journal / source
AIP conference proceedings
Volume
3415
Pages
020024–020024
Publication date
1 January 2026
Language
EN