Revolutionizing math learning: How genially-based interactive multimedia captivates second graders

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Authors: Arita Marini, Rifqi Dwi Prasetyo, Gusti Yarmi, Desy Safitri, Leola Dewiyani, Musril Zahari
Cited by: 0
References: 59

Abstract

This research investigates the development of interactive multimedia based on Genially in improving Mathematics learning outcomes of second-grade elementary school students. This study employs a research and development (R&D) methodology by utilizing the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. An experimental method was used to determine the effectiveness of the developed learning media. This research involved a practitioner group and a control group of 30 fourth-grade students from Kebon Jeruk 02 Public Elementary School, located in West Jakarta, Indonesia. The normality test for the pretest resulted in a significance value of 0.123, indicating that the data is normally distributed. For the posttest, the significance value was 0.054. Additionally, the homogeneity test performed using SPSS 22 showed a significance value greater than 0.05, confirming that the data is uniform. After applying Genially-based multimedia, a significant difference was observed between the pretest and posttest results. The T-test showed a significance value of less than 0.05, indicating that H0 is accepted and H1 is rejected. This demonstrates that the use of Genially-based multimedia significantly impacts students' learning interest

Fields of Study & Subjects

Multimedia Learning Systems Mathematics Education and Pedagogy STEM Education

Publication details

Journal / source
AIP conference proceedings
Volume
3412
Pages
020094–020094
Publication date
1 January 2026
Language
EN