Revolutionizing math learning: How genially-based interactive multimedia captivates second graders
Abstract
This research investigates the development of interactive multimedia based on Genially in improving Mathematics learning outcomes of second-grade elementary school students. This study employs a research and development (R&D) methodology by utilizing the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. An experimental method was used to determine the effectiveness of the developed learning media. This research involved a practitioner group and a control group of 30 fourth-grade students from Kebon Jeruk 02 Public Elementary School, located in West Jakarta, Indonesia. The normality test for the pretest resulted in a significance value of 0.123, indicating that the data is normally distributed. For the posttest, the significance value was 0.054. Additionally, the homogeneity test performed using SPSS 22 showed a significance value greater than 0.05, confirming that the data is uniform. After applying Genially-based multimedia, a significant difference was observed between the pretest and posttest results. The T-test showed a significance value of less than 0.05, indicating that H0 is accepted and H1 is rejected. This demonstrates that the use of Genially-based multimedia significantly impacts students' learning interest
Fields of Study & Subjects
Multimedia Learning Systems
Mathematics Education and Pedagogy
STEM Education
Publication details
- Journal / source
- AIP conference proceedings
- Volume
- 3412
- Pages
- 020094–020094
- Publication date
- 1 January 2026
- Language
- EN