The effect of Gimkit interactive learning media on grade V mathematics learning outcomes in elementary schools
Abstract
This study aims to analyze the effect of using interactive learning media Gimkit on mathematics learning outcomes of grade V students at MI Muhammadiyah Gonilan. This research used quasi-experiment method with pre-test and post-test control group design. The research sample consisted of two groups, namely the experimental group that used Gimkit as a learning media and the control group that used traditional methods. The research instrument was a math learning outcome test that had been tested for validity and reliability. The results showed that there was a significant increase in students' mathematics learning outcomes in the experimental group compared to the control group. The t-test on SPSS resulted in a significance value of 0.638 where 0.638>0.05, which indicates that the use of Gimkit has a positive effect on learning outcomes. The conclusion of this study is that Gimkit as an interactive game-based learning media can significantly improve students' mathematics learning outcomes.
Fields of Study & Subjects
Educational Games and Gamification
Mathematics Education and Pedagogy
Multimedia Learning Systems
Publication details
- Journal / source
- AIP conference proceedings
- Volume
- 3415
- Pages
- 020065–020065
- Publication date
- 1 January 2026
- Language
- EN