Math snake: Educational game tool to support students’ numeracy skills

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Authors: Rifana Sekar Wulandari, Christina Kartika Sari, Nuqthy Faiziyah
Cited by: 0
References: 8

Abstract

This study aims to develop learning media in the form of Math Snake educational games to improve counting skills in addition and subtraction materials for third-grade students of SDN 1 Potronayan. The research method used is Research and Development (R&D) with the ADDIE model (Analyze, Design, Develop, Implementation, and Evaluation). The results of the initial analysis showed problems in learning mathematics, especially in the need for student interest and motivation. Math Snake media development involves a design process, validation by material and media experts, field trials, and evaluation of product effectiveness. The results of the field trial showed that the level of practicality of the Math Snake game was 89.56%, considered very practical. In addition, the evaluation results showed an increase in students' numeracy skills after using Math Snake, with all students reaching the KKM score. Validation by material experts and media experts gave a percentage of very valid criteria, namely 82% and 85%, respectively. Thus, Math Snake can be implemented as a practical learning media to improve the counting skills of third-grade students of SDN 1 Potronayan. This development makes a positive contribution to the learning of mathematics at the primary level through a play-while-learning approach.

Fields of Study & Subjects

Mathematics Education and Pedagogy Educational Games and Gamification Innovative Education Methods and Tools

Publication details

Journal / source
AIP conference proceedings
Volume
3415
Pages
020117–020117
Publication date
1 January 2026
Language
EN