Experience Economy Model
Abstract
Experience is an inherently ambiguous and complex concept, making it challenging to define and measure. As a result, various models and frameworks have been developed to assess it. One of the most widely recognized models is the Experience Economy Model, introduced by Pine and Gilmore in the late 1990s and extensively examined in their 1999 book, The Experience Economy. According to these scholars, the theoretical foundations of the experience economy are rooted in the theory of experienced benefit. The Experience Economy Model is structured around two key dimensions: the level of customer participation and the degree of connection with the environment. Customer participation can be active or passive, while the connection with the environment is categorized into absorption or immersion. Based on these dimensions, the model categorizes experiences into four distinct types: entertainment, esthetics, education, and escapism. This model has been applied widely across various tourism and hospitality domains, including lodging, cruises, festivals, museums, scenic routes, tournaments, temples, wellness centers, restaurants, and theme parks. Its increasing presence in literature highlights its significance in understanding consumer experiences within tourism and hospitality.
Fields of Study & Subjects
Diverse Aspects of Tourism Research
Consumer Retail Behavior Studies
Service and Product Innovation
Publication details
- Journal / source
- CABI eBooks
- Pages
- 302–311
- Publication date
- 28 January 2026
- Language
- EN
- Document type
- Book chapter