Design, fabrication, and testing of an ergonomic brace for virtual reality headset using 3D printing
Abstract
Rapid adoption of virtual reality (VR) headsets introduced new ergonomic challenges, particularly neck strain caused by head-supported mass. This study presents a methodological framework for designing ergonomic interventions using 3D scanning, computer-aided design, and additive manufacturing. A VR ergonomic intervention-brace (VRB) was developed to redistribute headset load from neck to shoulders. Thirty-two participants performed office-simulated VR tasks under standard and VRB conditions. Neck muscle activity was assessed using surface electromyography, perceived discomfort using Borg's scale, and task performance using Fitts' law-based accuracy and reaction time. Results showed that the VRB significantly reduced cervical trapezius (-13%) and sternocleidomastoid (-12%) activation without affecting task performance. However, perceived neck discomfort increased with the VRB, likely due to mobility constraints. The methodology integrated anthropometric data and digital fabrication, enabling customised, low-cost ergonomic interventions. Findings highlight the potential of additive manufacturing for rapid, anthropometrically informed design of support systems addressing VR-related musculoskeletal risks.
Fields of Study & Subjects
Ergonomics and Musculoskeletal Disorders
Structural Analysis of Composite Materials
Architecture and Computational Design
Publication details
- Journal / source
- Ergonomics
- Publisher
- Informa UK Limited
- Pages
- 1–15
- Publication date
- 8 April 2026
- Language
- EN