Game-based resilient consensus of multi-agent systems
Abstract
In this paper, we are interested in how to achieve consensus among normal agents for a class of multi-agent systems (MASs) with malicious agents, in which the states of agents are determined by minimizing their cost functions. We first equip each agent with two states: desired state and behavior state, in which the behavior state is used to interact with the neighbors. Then, using the multi-round information filtering technique, we design a security fault-tolerant algorithm, and develop a sufficient topological condition that can ensure the consensus of the desired states among the normal agents. Finally, we provide a numerical example to demonstrate the effectiveness of the theoretical results.
Fields of Study & Subjects
Distributed Control Multi-Agent Systems
Reinforcement Learning in Robotics
Game Theory and Applications
Publication details
- Journal / source
- International Journal of Systems Science
- Publisher
- Informa UK Limited
- Pages
- 1–13
- Publication date
- 7 January 2026
- Language
- EN