Arts as Mediators That Help Validate Digital Games as a Suitable Tool for Visual Arts Education: The Point of View of the Players

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Authors: Birutė Vitytė, Ona Monkevičienė
Cited by: 0
References: 39

Abstract

One of the challenges in developing digital game–based didactics in Lithuania is the persistence of stereotypes among art teachers regarding digital games. The aim of this article is to reveal, by applying the classical grounded theory approach, how the processes of revaluing and validating digital games unfold, laying the groundwork for shifting teachers’ views toward recognizing digital games as art and viable tools for art education. The study uncovers the revaluation of digital games as a controversial form of art. Central to this process is the use of other art forms as mediators to validate digital games, highlighting their artistic features as analogous to those of traditional arts. Game graphics are legitimized as a distinct form of expression rooted in contemporary aesthetics, while aggressive content is framed as a means of artistic expression intended to evoke emotion or provoke shock.

Fields of Study & Subjects

Art Education and Development Educational Games and Gamification Art Technology and Culture

Publication details

Journal / source
Studies in Art Education
Volume
67
Issue
1
Pages
108–125
Publication date
2 January 2026
Language
EN